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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Spectrum

Switchblade

Switchblade
GenrePlatform Shooter
DeveloperCore Design
PublisherGremlin Graphics
Released1991
Rating
Graphics:7.0
Sound:3.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
Switchblade is a platform shooter game initially released by Gremlin in 1989 for the Commodore Amiga, Atari ST and in 1990 for the 8bit ZX Spectrum, Commodore 64 and Amstrad CPC. The game was later ported in 1991 to the Amstrad CPC+ and Amstrad GX4000.
 
Review
SwitchbladeSTORY / GAMEPLAY
The cyber world of Thraxx is about to enter a new era of darkness and despair. Havok, a dark lord of nightmares, having slept for 10.000 years has finally awoken. The Fireblade has been broken and it's sixteen pieces were scattered through the underworld where Havok now reigns. The slaughter has begun and all of the Blade Knights (hi-tech warriors of Traxx) are dead, except of one. The game is a combination between an action shooter and a platform game (typically a platform-shooter) in which the level areas become visible as you progress and scroll in flip-screen mode. You control Hiro (the only Blade Knight that survived) through six levels and must re-assemble the 16 fragments of the shattered Fireblade. Only then Hiro will be able to take on Havok and avenge his friends' death. There are several enemies on your way who must be taken out by using your fists or kicks but also with firearms, found later. As you progress, you will find bonus weapons and secret rooms.

GRAPHICS / SOUND
The ZX port has acceptable graphics, similar in quality to the Amstrad CPC, but with fewer colors, with detailed backgrounds and smooth sprite animation, although the sprites are really small, as in all versions. As far as the sound, the game offers some limited spot effects that render the game almost soundless.
 
Screenshots
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
 
Comparable platforms
Amstrad CPC Plus
Commodore C64
Amstrad CPC
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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